Timeline for space map generation
Current License: CC BY-SA 4.0
12 events
| when toggle format | what | by | license | comment | |
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| Sep 11, 2020 at 15:00 | history | tweeted | twitter.com/StackGameDev/status/1304434558302121987 | ||
| Sep 11, 2020 at 12:13 | answer | added | DMGregory♦ | timeline score: 4 | |
| Sep 11, 2020 at 9:55 | comment | added | venom007 | @Philipp As you can see, sometimes there are large empty spaces, it is only possible because several stars are only connected by a single segment. How i can implement this rule ? | |
| Sep 11, 2020 at 9:42 | history | edited | venom007 | CC BY-SA 4.0 |
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| Sep 11, 2020 at 9:24 | history | edited | Philipp |
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| Sep 11, 2020 at 8:59 | comment | added | Philipp | The naive solution would be to just place stars randomly, measure the distances between all stars and connect them when it's short enough. But that might result in some stars being too close together while others might be orphans, so some post-processing might be in order. | |
| Sep 11, 2020 at 6:48 | history | edited | venom007 | CC BY-SA 4.0 |
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| Sep 11, 2020 at 5:22 | history | edited | venom007 |
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| Sep 11, 2020 at 3:29 | comment | added | DMGregory♦ | @GaleRazorwind, would you care to write that up as an answer? | |
| Sep 11, 2020 at 3:11 | comment | added | venom007 | @GaleRazorwind Yes that was kind of what I was looking for, thank you ! | |
| Sep 11, 2020 at 3:01 | comment | added | GaleRazorwind | Try searching for voronoi diagram. It may get you thinking in the right direction. | |
| Sep 11, 2020 at 2:47 | history | asked | venom007 | CC BY-SA 4.0 |