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Timeline for space map generation

Current License: CC BY-SA 4.0

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Sep 11, 2020 at 15:00 history tweeted twitter.com/StackGameDev/status/1304434558302121987
Sep 11, 2020 at 12:13 answer added DMGregory timeline score: 4
Sep 11, 2020 at 9:55 comment added venom007 @Philipp As you can see, sometimes there are large empty spaces, it is only possible because several stars are only connected by a single segment. How i can implement this rule ?
Sep 11, 2020 at 9:42 history edited venom007 CC BY-SA 4.0
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Sep 11, 2020 at 9:24 history edited Philipp
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Sep 11, 2020 at 8:59 comment added Philipp The naive solution would be to just place stars randomly, measure the distances between all stars and connect them when it's short enough. But that might result in some stars being too close together while others might be orphans, so some post-processing might be in order.
Sep 11, 2020 at 6:48 history edited venom007 CC BY-SA 4.0
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Sep 11, 2020 at 5:22 history edited venom007
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Sep 11, 2020 at 3:29 comment added DMGregory @GaleRazorwind, would you care to write that up as an answer?
Sep 11, 2020 at 3:11 comment added venom007 @GaleRazorwind Yes that was kind of what I was looking for, thank you !
Sep 11, 2020 at 3:01 comment added GaleRazorwind Try searching for voronoi diagram. It may get you thinking in the right direction.
Sep 11, 2020 at 2:47 history asked venom007 CC BY-SA 4.0