Timeline for How do multiplayer turn based games handle computation
Current License: CC BY-SA 4.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 7, 2020 at 8:22 | comment | added | Zibelas | You can always let one user be the host so the most computations that happen at once are from the single game they are playing. You can still have your servers for match making and from time to time verification. | |
| Dec 7, 2020 at 1:02 | comment | added | Branson Boggia | @Zibelas This is a very complex deep global economic simulation with each country having it's own individual economic states and industries which all can potentially interact with each other. In simpler terms think a slightly less in depth real world economy. There are a lot of simulations going on and as the user base grows the server usage would be somewhat exponential i believe. Alone however it would be relatively simple for a computer to handle a single game. | |
| Dec 7, 2020 at 0:59 | comment | added | Branson Boggia | @Vaillancourt no but I want to future proof this and I'm thinking about this from a scaleability point of view. | |
| Dec 6, 2020 at 20:23 | comment | added | Vaillancourt♦ | Do you currently have an issue with this? | |
| Dec 6, 2020 at 19:52 | comment | added | Zibelas | It may be way less than you would expect. Do a small test with a few players/ bots. Increase it and see how many more resources you use. | |
| Dec 6, 2020 at 19:49 | review | First posts | |||
| Dec 9, 2020 at 14:18 | |||||
| Dec 6, 2020 at 19:41 | history | asked | Branson Boggia | CC BY-SA 4.0 |