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Mar 23, 2021 at 16:16 comment added Maximus Minimus If a Tetris app is having framerate issues on Intel graphics then I'd suggest that you're doing something very wrong somewhere. Intel graphics may be slow, but they're not that slow - an Intel 620 can easily benchmark Quake at better than 500fps/2mspf, for example.
Feb 26, 2021 at 14:57 comment added Vaillancourt "the problem" is probably that Windows does not know which processor to use when running a "random" app. I'm not clear about why it would run your debug build on the right processor, but on the release build, but Windows/NVIDIA not knowing to run an in-development graphics app on the dedicated GPU rather than on the CPU is a common issue.
Feb 26, 2021 at 13:37 comment added user34299 I agree with all. Do you agree with my suspicion that the problem on my system was the load that Windows 10 was putting on the Intel UHD Graphics 620 system?
Feb 21, 2021 at 15:19 comment added Vaillancourt "what happens when my Tetris is deployed to a system with a single graphics card." If the system has no dedicated NVIDIA GPU, you may run into frame rate issue. If the GPU is a dedicated one, you'll likely have no issue. If the target system has a similar setup has you have, you'll probably need to tell the NVIDIA driver to handle your .exe with the NVIDIA GPU during the installation process.
Feb 21, 2021 at 14:51 history answered user34299 CC BY-SA 4.0