Timeline for Debug version runs faster than Release version
Current License: CC BY-SA 4.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 23, 2021 at 16:16 | comment | added | Maximus Minimus | If a Tetris app is having framerate issues on Intel graphics then I'd suggest that you're doing something very wrong somewhere. Intel graphics may be slow, but they're not that slow - an Intel 620 can easily benchmark Quake at better than 500fps/2mspf, for example. | |
| Feb 26, 2021 at 14:57 | comment | added | Vaillancourt♦ | "the problem" is probably that Windows does not know which processor to use when running a "random" app. I'm not clear about why it would run your debug build on the right processor, but on the release build, but Windows/NVIDIA not knowing to run an in-development graphics app on the dedicated GPU rather than on the CPU is a common issue. | |
| Feb 26, 2021 at 13:37 | comment | added | user34299 | I agree with all. Do you agree with my suspicion that the problem on my system was the load that Windows 10 was putting on the Intel UHD Graphics 620 system? | |
| Feb 21, 2021 at 15:19 | comment | added | Vaillancourt♦ | "what happens when my Tetris is deployed to a system with a single graphics card." If the system has no dedicated NVIDIA GPU, you may run into frame rate issue. If the GPU is a dedicated one, you'll likely have no issue. If the target system has a similar setup has you have, you'll probably need to tell the NVIDIA driver to handle your .exe with the NVIDIA GPU during the installation process. | |
| Feb 21, 2021 at 14:51 | history | answered | user34299 | CC BY-SA 4.0 |