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Oct 27, 2011 at 4:48 answer added Nevermind timeline score: 2
Oct 27, 2011 at 4:18 comment added Nevermind @Dan Champagne I don't suggest hardcoding them. Use config files. XML, JSON, YAML, or whatever format you have most experience working with, and/or best library. That's far more flexible, and supports source control to boot.
Oct 26, 2011 at 22:21 vote accept Dan Champagne
Oct 26, 2011 at 22:13 comment added Dan Champagne @Nevermind The thought behind using a database was for tweaking balance options. That way making changes wouldn't require patching of the core application. We're far from married to the idea though.
Oct 26, 2011 at 13:21 comment added Nevermind @eBusiness That would be nice, but usually, when such questions arise, the database usage is already set in stone. Shame really.
Oct 26, 2011 at 12:48 comment added aaaaaaaaaaaa @Nevermind On the contrary, while it's not really an answer I'd say it could prove extremely helpful.
Oct 26, 2011 at 9:39 answer added Kylotan timeline score: 0
Oct 26, 2011 at 4:11 comment added Nevermind I don't think this is very helpful answer, but: DON'T USE A DATABASE FOR YOUR TECH TREE! And any other static design data for that matter.
Oct 26, 2011 at 4:07 history tweeted twitter.com/#!/StackGameDev/status/129001195560894464
Oct 25, 2011 at 20:45 answer added Jimmy timeline score: 2
Oct 25, 2011 at 20:41 comment added Richard Marskell - Drackir I know this is for a game but this may be better suited to StackOverflow. Also, FWIW, I think you should query everything and put it in a tree structure on the application side.
Oct 25, 2011 at 20:33 history edited Tetrad CC BY-SA 3.0
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Oct 25, 2011 at 20:29 history asked Dan Champagne CC BY-SA 3.0