I am creating a game using the new Data-Oriented Tech Stack (DOTS).
I am using Entities with the PhysicsShape and PhysicsBody authoring components of the new Physics package. Some of my PhysicsShape have "Collison Response: Collide Raise Collision Events" set. Unfortunately the documentation of the new Physics system doesn't say anything about how I can detect and handle these collision events, and information on the Internet regarding this is very sparse and disorganized. How can I detect when one PhysicsShape collidedcollides with another one sending collision messages and run some code in that case?