Timeline for Pygame bullet firerate not working sometimes
Current License: CC BY-SA 4.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 3, 2021 at 19:01 | vote | accept | Salem | ||
| May 3, 2021 at 11:42 | comment | added | Vaillancourt♦ | All right, no worries :) | |
| May 2, 2021 at 13:52 | comment | added | Salem | Done, but i can't accept it until tomorrow | |
| May 2, 2021 at 13:50 | answer | added | Salem | timeline score: 1 | |
| May 2, 2021 at 13:04 | comment | added | Vaillancourt♦ | Glad your issue is fixed! You can write (and accept) an answer explaining how you fixed it! | |
| May 2, 2021 at 12:45 | comment | added | Salem | @Vaillancourt Thank you! I removed the KEYUP event and added the condition that the bullet should be in ready state before starting the timer and everything worked ! btw , i see that the documentation doesn't provide enough information about everything and that's why i missuse some functions. | |
| May 2, 2021 at 0:05 | comment | added | Vaillancourt♦ | You seem to be misusing the set_timer function. Check the documentation to see how it should be used. | |
| May 2, 2021 at 0:02 | comment | added | Vaillancourt♦ | Why do you shoot on space release too? Might want to make sure you're in "ready" state before shooting (starting the timer). | |
| May 1, 2021 at 17:50 | review | First posts | |||
| May 2, 2021 at 15:29 | |||||
| May 1, 2021 at 17:49 | history | asked | Salem | CC BY-SA 4.0 |