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Timeline for Unity ECS: Issues with rotation

Current License: CC BY-SA 4.0

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Jan 25, 2022 at 15:45 answer added Goularou timeline score: 0
May 31, 2021 at 19:39 vote accept Mav
May 11, 2021 at 17:39 comment added DMGregory Ahh, there's your problem, you're converting from a quaternion to Euler angles, doing math on those angles, then converting back. The quaternion-to-Euler conversion is not required to return the same numbers you put in, only a trio that accomplishes some equivalent orientation, even if it reaches it by a very different series of three rotations. Did you consider just storing your Euler angle triplet throughout and using the basic Quaternion.Euler for a one-way conversion to quaternion from that persistent source of truth?
May 11, 2021 at 17:30 history edited Mav CC BY-SA 4.0
added 591 characters in body
May 11, 2021 at 0:06 comment added DMGregory Can you show us the code you were trying to use previously? This can improve search hits for users struggling with similar attempts.
S May 11, 2021 at 0:00 answer added Mav timeline score: 0
S May 11, 2021 at 0:00 history asked Mav CC BY-SA 4.0