Timeline for 2D moving objects in angle
Current License: CC BY-SA 4.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 2, 2023 at 21:26 | vote | accept | asqit | ||
| Oct 11, 2021 at 22:04 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jun 13, 2021 at 22:04 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| May 14, 2021 at 21:17 | history | edited | asqit | CC BY-SA 4.0 |
added 5 characters in body
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| May 14, 2021 at 17:41 | answer | added | bob | timeline score: 1 | |
| May 14, 2021 at 17:38 | comment | added | bob | You're more likely to get an answer if you make you make it explicit what you're looking for. I had to read this question twice to see that info. It looks like you're close. Depends on how fancy you want to get. Assuming positive y is up and 90 degrees means go straight up and 0 degrees means go straight to the right, something as simple as y += speed * cos(angle), x += speed * sin(angle) should work, though you may prefer to handle that by composing translate and rotate commands (I'd have to think about the right way to do that). | |
| May 14, 2021 at 12:28 | history | edited | asqit | CC BY-SA 4.0 |
edited title
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| May 14, 2021 at 8:51 | history | asked | asqit | CC BY-SA 4.0 |