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Aug 17, 2021 at 9:18 vote accept Enes Altınkaya
Aug 15, 2021 at 9:23 answer added Enes Altınkaya timeline score: 1
Aug 13, 2021 at 14:50 history edited Enes Altınkaya CC BY-SA 4.0
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Aug 13, 2021 at 13:52 comment added Enes Altınkaya Thanks for the suggestions, I updated the question.
Aug 13, 2021 at 13:51 history edited Enes Altınkaya CC BY-SA 4.0
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Aug 13, 2021 at 11:55 comment added DMGregory Did you try multiplying the four joint matrices by your position vector, then summing the resulting vectors instead? It's a similar cost in terms of arithmetic, but your temporaries are 4 floats instead of 16, which can make more efficient use of the hardware. Also, the order of your skin matrices and the model matrix looks a bit strange - have you considered pre-multiplying the model matrix into the joint matrix uniforms you pass to the shader, so you do those multiplications once per bone instead of once per vertex?
Aug 13, 2021 at 9:25 history edited Enes Altınkaya CC BY-SA 4.0
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Aug 13, 2021 at 8:42 review First posts
Aug 13, 2021 at 18:59
Aug 13, 2021 at 8:40 history asked Enes Altınkaya CC BY-SA 4.0