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Mar 24, 2022 at 21:11 vote accept MidnightCoffee
Mar 24, 2022 at 21:12
Feb 27, 2022 at 0:17 comment added MidnightCoffee I don't believe so, no. I actually found a solution that works a bit better for me, but still the issue of it jumping at the beginning. I will update the question with this new info.
Feb 27, 2022 at 0:11 comment added DMGregory I'm not able to reproduce those issues, so I'll need you to edit your question to include a Minimal Complete Verifiable Example. Once I can reproduce the problem, I can test potential fixes. Something to check for: do you have non-unit scales applied to any of these objects or their parents?
Feb 27, 2022 at 0:03 comment added MidnightCoffee Thanks so much for the suggestion. With this code I'm getting a strange behavior where it almost seems too sensitive? Like a small change in the leader results in a more significant change in the follower. Also, this functionality needs to be put on "pause" or only execute in certain situations. In my original code, I put a guard clause in the update (omitted here for clarity). When I try to start the coroutine the follower jumps to some seemingly random position, rather than "continuing" motion from its starting position/rotation. If that makes sense...
Feb 26, 2022 at 23:49 history answered DMGregory CC BY-SA 4.0