Timeline for How to get Windows identifiers in Unity?
Current License: CC BY-SA 4.0
11 events
| when toggle format | what | by | license | comment | |
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| May 19, 2022 at 16:22 | history | edited | crackanddie | CC BY-SA 4.0 |
possible solution
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| May 19, 2022 at 15:16 | history | edited | crackanddie | CC BY-SA 4.0 |
removed edits
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| May 19, 2022 at 15:12 | history | edited | crackanddie | CC BY-SA 4.0 |
class library code added
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| May 19, 2022 at 14:58 | history | edited | crackanddie | CC BY-SA 4.0 |
class library build
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| May 19, 2022 at 14:12 | comment | added | DMGregory♦ | Start with the documentation for an overview, then type "unity managed plugin" into your favourite search engine to find relevant tutorials and Q&A. | |
| May 19, 2022 at 14:04 | comment | added | crackanddie | Could you please give me a couple of links to read about this or provide an example of how this can be done? I will be terribly grateful. | |
| May 19, 2022 at 13:53 | comment | added | DMGregory♦ | That should be part of your question then. Have you considered exporting your existing code as a DLL managed or native plugin, and invoking that plugin within your Unity code? | |
| May 19, 2022 at 13:51 | comment | added | crackanddie | @DMGregory then I will have to change the algorithm (that I pasted) in another app, that is already in using by users. And the unique Id from that app has to be the same as in Unity app | |
| May 19, 2022 at 13:48 | comment | added | DMGregory♦ |
In what way does deviceUniqueIdentifier differ from what you need, if your goal is just to have a unique identifier for the computer?
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| S May 19, 2022 at 13:38 | review | First questions | |||
| May 20, 2022 at 16:15 | |||||
| S May 19, 2022 at 13:38 | history | asked | crackanddie | CC BY-SA 4.0 |