Timeline for Why is my character controller deacceleration not working?
Current License: CC BY-SA 4.0
15 events
| when toggle format | what | by | license | comment | |
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| Jun 9, 2022 at 7:09 | vote | accept | Ivan | ||
| Jun 7, 2022 at 11:12 | history | edited | DMGregory♦ | CC BY-SA 4.0 |
Don't repeat tags in your title
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| Jun 7, 2022 at 8:17 | answer | added | Ivan | timeline score: 0 | |
| Jun 7, 2022 at 8:14 | comment | added | Ivan | I fixed it I will post a solution. | |
| Jun 7, 2022 at 8:12 | comment | added | Mangata | Let us continue this discussion in chat. | |
| Jun 7, 2022 at 8:07 | comment | added | Ivan | It should be it just gets current velocity. Even if I change the currentVelocity to initial value of 0 it still works the same. | |
| Jun 7, 2022 at 7:57 | comment | added | Mangata |
Is manager.Velocity set to a valid value? I noticed that if it's always a zero vector, the move function also works to some extent.
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| Jun 7, 2022 at 7:44 | comment | added | Ivan | Do you have any idea how can I fix movedirection vector | |
| Jun 7, 2022 at 7:28 | comment | added | Ivan | Ok I think the Deacceleration is working but there is a problem with movedirection vector | |
| Jun 7, 2022 at 7:20 | comment | added | Ivan | Setting it to zero does nothing. | |
| Jun 7, 2022 at 7:14 | comment | added | Mangata | Maybe some radical modification should be done to locate the problem, how about setting the Deacceleration to 0? It expects results that don't slow down. | |
| Jun 7, 2022 at 7:06 | comment | added | Ivan | I changed it to a smaller value but it still doesn't work. When I log the Deacceleration it seams it doesn't get the right value it is smaller. | |
| Jun 7, 2022 at 4:22 | comment | added | Mangata |
Maybe Deacceleration is too large?
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| Jun 6, 2022 at 21:04 | history | edited | Ivan | CC BY-SA 4.0 |
edited title
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| Jun 6, 2022 at 20:30 | history | asked | Ivan | CC BY-SA 4.0 |