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Jun 9, 2022 at 7:09 vote accept Ivan
Jun 7, 2022 at 11:12 history edited DMGregory CC BY-SA 4.0
Don't repeat tags in your title
Jun 7, 2022 at 8:17 answer added Ivan timeline score: 0
Jun 7, 2022 at 8:14 comment added Ivan I fixed it I will post a solution.
Jun 7, 2022 at 8:12 comment added Mangata Let us continue this discussion in chat.
Jun 7, 2022 at 8:07 comment added Ivan It should be it just gets current velocity. Even if I change the currentVelocity to initial value of 0 it still works the same.
Jun 7, 2022 at 7:57 comment added Mangata Is manager.Velocity set to a valid value? I noticed that if it's always a zero vector, the move function also works to some extent.
Jun 7, 2022 at 7:44 comment added Ivan Do you have any idea how can I fix movedirection vector
Jun 7, 2022 at 7:28 comment added Ivan Ok I think the Deacceleration is working but there is a problem with movedirection vector
Jun 7, 2022 at 7:20 comment added Ivan Setting it to zero does nothing.
Jun 7, 2022 at 7:14 comment added Mangata Maybe some radical modification should be done to locate the problem, how about setting the Deacceleration to 0? It expects results that don't slow down.
Jun 7, 2022 at 7:06 comment added Ivan I changed it to a smaller value but it still doesn't work. When I log the Deacceleration it seams it doesn't get the right value it is smaller.
Jun 7, 2022 at 4:22 comment added Mangata Maybe Deacceleration is too large?
Jun 6, 2022 at 21:04 history edited Ivan CC BY-SA 4.0
edited title
Jun 6, 2022 at 20:30 history asked Ivan CC BY-SA 4.0