Timeline for Having one giant level instead of several levels separated by a loading screen
Current License: CC BY-SA 4.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 21, 2022 at 18:54 | comment | added | Vaillancourt♦ | Smaller zones allow for parallel development of levels... | |
| Jul 21, 2022 at 18:04 | comment | added | Maximus Minimus | Smaller zones separated by loading screens can also improve gameplay by giving more of a sense of progression to the player. | |
| Jul 21, 2022 at 17:52 | history | answered | Kromster | CC BY-SA 4.0 |