Timeline for How to spawn object in a multiplayer game, without triggering "NetworkClient is not ready" error?
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
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| Nov 6, 2022 at 15:35 | comment | added | DMGregory♦ | You have not told me enough to understand what you did and what result you observed. Try editing your question to walk through this in detail. | |
| Nov 6, 2022 at 15:33 | comment | added | Iya | yes, Debug.log(object) appears. or did I misunderstand? | |
| Nov 6, 2022 at 13:44 | comment | added | DMGregory♦ |
Did you consider waiting until the network client is ready, by checking NetworkClient.ready?
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| Nov 6, 2022 at 12:35 | history | edited | DMGregory♦ | CC BY-SA 4.0 |
Cleanup
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| S Nov 6, 2022 at 12:30 | review | First questions | |||
| Nov 6, 2022 at 15:31 | |||||
| S Nov 6, 2022 at 12:30 | history | asked | Iya | CC BY-SA 4.0 |