Timeline for Creating a nav mesh
Current License: CC BY-SA 4.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 19, 2022 at 12:17 | vote | accept | Zoler1337 | ||
| Nov 19, 2022 at 12:02 | comment | added | Mangata | @Zoler1337 I added an extra info to illustrate what the line drawing algorithm does. Hope that helps : ) | |
| Nov 19, 2022 at 12:01 | history | edited | Mangata | CC BY-SA 4.0 |
added 2719 characters in body
|
| Nov 18, 2022 at 23:56 | comment | added | Zoler1337 | Thank you for the detailed answer! The example thread you linked about dividing the map into 2D regions looks interesting. However if pathing to the center of each rect then the path won't be optimal. Is this what Bresenham's line algorithm could be used for? Currently my objects are represented in a 2D array while unit walking should be free. | |
| Nov 18, 2022 at 3:19 | history | answered | Mangata | CC BY-SA 4.0 |