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added 2 characters in body
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Kevin
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I am not sure where he will be in this animation when the player hands him this coconut which should trigger another animation that returns him to a stationary position.

ItThat doesn't matter if you handlemanage the animations using the Animator component. The Animator component already supports transitions with animation blending. Just create a transition from one animation state to another.

Animator and Inspector panels

I am not sure where he will be in this animation when the player hands him this coconut which should trigger another animation that returns him to a stationary position.

It doesn't matter if you handle the animations using the Animator component. The Animator component already supports transitions with animation blending. Just create a transition from one animation state to another.

Animator and Inspector panels

I am not sure where he will be in this animation when the player hands him this coconut which should trigger another animation that returns him to a stationary position.

That doesn't matter if you manage the animations using the Animator component. The Animator component already supports transitions with animation blending. Just create a transition from one animation state to another.

Animator and Inspector panels

Source Link
Kevin
  • 7k
  • 1
  • 12
  • 32

I am not sure where he will be in this animation when the player hands him this coconut which should trigger another animation that returns him to a stationary position.

It doesn't matter if you handle the animations using the Animator component. The Animator component already supports transitions with animation blending. Just create a transition from one animation state to another.

Animator and Inspector panels