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Aug 4, 2010 at 21:05 comment added drxzcl We make business-oriented visualization software for both unix and windows, and I can confirm that the majority of the issues we see on Windows are OpenGL driver related.
Aug 2, 2010 at 21:45 comment added Tetrad As a counterpoint to the OGL vs DX discussion, the Unity guys explicitly decided to switch to DirectX on Windows since default OpenGL drivers for most video cards are so bad. I don't have the reference in front of me, but at once of their conferences they said something along the lines of OGL drivers being their #1 crash problem on Windows. Fortunately their abstraction layer means that you don't really care from a users perspective.
Aug 2, 2010 at 21:19 history answered Ricket CC BY-SA 2.5