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liggiorgio
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I want to do a number of things after calling the below functions :NetworkManager.Singleton.StartHost(); and NetworkManager.Singleton.StartClient();.

Is there a hook or something to do this?

I want to do a number of things after calling the below functions :NetworkManager.Singleton.StartHost(); and NetworkManager.Singleton.StartClient();.

Is there a hook or something to do this?

I want to do a number of things after calling the functions NetworkManager.Singleton.StartHost() and NetworkManager.Singleton.StartClient().

Is there a hook or something to do this?

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I want to do a number of things after calling the below functions :NetworkManager.Singleton.StartHost(); and NetworkManager.Singleton.StartHostStartClient();.

Is there a hook or something to do this?

I want to do a number of things after calling the below functions :NetworkManager.Singleton.StartHost(); and NetworkManager.Singleton.StartHost();.

Is there a hook or something to do this?

I want to do a number of things after calling the below functions :NetworkManager.Singleton.StartHost(); and NetworkManager.Singleton.StartClient();.

Is there a hook or something to do this?

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Unity NetCode - How to call a function when a server or client connects

I want to do a number of things after calling the below functions :NetworkManager.Singleton.StartHost(); and NetworkManager.Singleton.StartHost();.

Is there a hook or something to do this?