Timeline for VR-Game - Synchronize Transform using Unity 2021, Mirror Network and XR Interaction Toolkit
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 14, 2023 at 21:42 | comment | added | Pabe7485 | I should add. I am trying this out right now on a simplified setup. Just trying to change the objects transform on a client and syncing it's position on the other clients. I hope that once I get that done, the step to the grabbing with the XR Toolkit is not so complicated.. | |
| Jun 14, 2023 at 21:31 | comment | added | Pabe7485 | I have a Network Transform on the object and it's set to "client to server". When I move it on the server (just altering the transform through a script) the object moves on all clients. It does not work the other way around though. Is that not the idea of "client to server"? Sorry I am very new to this... | |
| Jun 14, 2023 at 21:28 | comment | added | Pabe7485 | I had found this similar..well actually same question: gamedev.stackexchange.com/questions/199174/… . But if the working solution is there I could not understand it. | |
| Jun 14, 2023 at 20:20 | comment | added | DMGregory♦ | What did you try from the existing answers you found? | |
| S Jun 14, 2023 at 19:37 | review | First questions | |||
| Jun 15, 2023 at 8:24 | |||||
| S Jun 14, 2023 at 19:37 | history | asked | Pabe7485 | CC BY-SA 4.0 |