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Jul 23, 2023 at 14:24 comment added KesKim I couldn't quickly find any official sources for this, but just from years of experience I recall the async Scene load in Editor Play mode acts more synchronously than asynchronously. I found at least one forum post where another user is calling Editor Play Mode LoadSceneAsync "blocking": it blocks the main thread until it completes the "async" loading. LoadSceneAsync IS reliably asynchronous in built Player; always test your async loading and related features (animated loading screens, etc.) in build. forum.unity.com/threads/…
Jul 20, 2023 at 13:34 comment added DMGregory Can you elaborate on what this difference is and what makes it not "truly asynchronous"?
Jul 20, 2023 at 11:11 review Late answers
Jul 20, 2023 at 11:24
Jul 20, 2023 at 10:51 history answered KesKim CC BY-SA 4.0