Timeline for Smooth loading screen between scenes
Current License: CC BY-SA 4.0
4 events
| when toggle format | what | by | license | comment | |
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| Jul 23, 2023 at 14:24 | comment | added | KesKim | I couldn't quickly find any official sources for this, but just from years of experience I recall the async Scene load in Editor Play mode acts more synchronously than asynchronously. I found at least one forum post where another user is calling Editor Play Mode LoadSceneAsync "blocking": it blocks the main thread until it completes the "async" loading. LoadSceneAsync IS reliably asynchronous in built Player; always test your async loading and related features (animated loading screens, etc.) in build. forum.unity.com/threads/… | |
| Jul 20, 2023 at 13:34 | comment | added | DMGregory♦ | Can you elaborate on what this difference is and what makes it not "truly asynchronous"? | |
| Jul 20, 2023 at 11:11 | review | Late answers | |||
| Jul 20, 2023 at 11:24 | |||||
| Jul 20, 2023 at 10:51 | history | answered | KesKim | CC BY-SA 4.0 |