Timeline for How to disable a layer in a Tilemap's collision mask via code?
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
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| Jul 21, 2023 at 14:00 | history | edited | Vaillancourt♦ |
edited tags
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| Jul 21, 2023 at 13:32 | answer | added | Theraot | timeline score: 1 | |
| Jul 21, 2023 at 10:31 | comment | added | Alex CB |
Maybe setting mask to a different one from the player could do the same trick? Or removing the whole layer with remove_physics_layer(int layer_index).
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| Jul 20, 2023 at 20:47 | history | edited | DMGregory♦ | CC BY-SA 4.0 |
Don't repeat tags in title. Grammar fixes.
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| S Jul 20, 2023 at 20:33 | review | First questions | |||
| Jul 21, 2023 at 14:22 | |||||
| S Jul 20, 2023 at 20:33 | history | asked | Adonia Kazemzadeh | CC BY-SA 4.0 |