Timeline for How Can I Make a Silhouette Shader When an Object is Behind Another Object in Godot 4
Current License: CC BY-SA 4.0
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| Jul 22, 2023 at 23:11 | comment | added | dahrasz | Hmm... that makes a lot of sense but I'm not sure it will work for my use case, as objects are not consistently in the foreground at any given time and I am not just using this shader for one character but multiple at the same time. I will probably keep looking for alternate implementations or styles of showing the character behind the background. Thank you for the help! | |
| Jul 21, 2023 at 23:44 | history | answered | Tanaki | CC BY-SA 4.0 |