Timeline for Interacting with World Space UI
Current License: CC BY-SA 4.0
11 events
| when toggle format | what | by | license | comment | |
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| Aug 18, 2023 at 23:48 | vote | accept | rpatton583 | ||
| Aug 12, 2023 at 2:26 | answer | added | armorhide406 | timeline score: 0 | |
| Aug 12, 2023 at 0:31 | history | edited | rpatton583 | CC BY-SA 4.0 |
added 159 characters in body
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| Aug 11, 2023 at 19:53 | answer | added | DMGregory♦ | timeline score: 0 | |
| Aug 11, 2023 at 0:38 | comment | added | DMGregory♦ | I don't recall.off the top of my head. I'll have to experiment in the morning. In the meantime, edit your question to mention the reticle-based interaction and someone else may beat me to answering. 🙂 | |
| Aug 10, 2023 at 22:52 | comment | added | rpatton583 | @DMGregory - First person camera with no visible cursor. How would I go about actually triggering the events through that ray? | |
| Aug 10, 2023 at 19:26 | comment | added | DMGregory♦ | When you say "look at the buttons", do you mean "position a visible mouse cursor over them"? Or are you using a first person camera with no visible cursor, and wanting the reticle / center of screen to behave like a cursor? It won't do that by default with these settings, so you'd need an extra step to fire an interaction ray through that reticle. | |
| Aug 10, 2023 at 19:24 | history | edited | DMGregory♦ | CC BY-SA 4.0 |
Don't repeat tags in title. When text says "enter image description here", actually do that.
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| Aug 10, 2023 at 19:12 | comment | added | Zibelas | That should be everything needed. Is the error as well happening in a new scene with only a canvas and one button? Not the additional shader channels on your canvas, you dont even need an onclick function since the pressed state is working by itself | |
| S Aug 10, 2023 at 18:57 | review | First questions | |||
| Aug 11, 2023 at 16:16 | |||||
| S Aug 10, 2023 at 18:57 | history | asked | rpatton583 | CC BY-SA 4.0 |