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URP or HDRP isn't necessary to run Unity ECS. However, to render an entity, you require the Entity Graphics package, which doesn't function on the Built-in Render Pipeline.

In fact, an entity isn't solely about the visual aspect of your game; it can encompass various elements. If you intend to render an entity, URP is a necessity. Otherwise, if you wish to utilize other aspects of an entity, you can employ it within the Built-in Render Pipeline."

For better Details Check @DMGregory answer and also check @Philipp answer which is helpful to understand the context of entity.

URP or HDRP isn't necessary to run Unity ECS. However, to render an entity, you require the Entity Graphics package, which doesn't function on the Built-in Render Pipeline.

In fact, an entity isn't solely about the visual aspect of your game; it can encompass various elements. If you intend to render an entity, URP is a necessity. Otherwise, if you wish to utilize other aspects of an entity, you can employ it within the Built-in Render Pipeline."

URP or HDRP isn't necessary to run Unity ECS. However, to render an entity, you require the Entity Graphics package, which doesn't function on the Built-in Render Pipeline.

In fact, an entity isn't solely about the visual aspect of your game; it can encompass various elements. If you intend to render an entity, URP is a necessity. Otherwise, if you wish to utilize other aspects of an entity, you can employ it within the Built-in Render Pipeline.

For better Details Check @DMGregory answer and also check @Philipp answer which is helpful to understand the context of entity.

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URP or HDRP isn't necessary to run Unity ECS. However, to render an entity, you require the Entity Graphics package, which doesn't function on the Built-in Render Pipeline.

In fact, an entity isn't solely about the visual aspect of your game; it can encompass various elements. If you intend to render an entity, URP is a necessity. Otherwise, if you wish to utilize other aspects of an entity, you can employ it within the Built-in Render Pipeline."