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DMGregory
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Objects Render Terrain and SpeedTree objects render correctly in Editor, but not in Build in both Legacy and URP

The game runs and shows perfectly in Editor, but when made theI make a build, terrain and some other objects become invisible. This happens the same in both Legacy (Standard) and URP. I tried to create shader variants, and the "Always Included Shaders", added Standard shader, Terrain etc. to there, still same results. And now I tried converting to URP, but still gettingthe same results. The

The build has errors like:

"Shader Universal Render Pipeline/Nature/SpeedTree8, subshader 0, pass 1, stage all: variant _WINDQUALITY_NONE not found.

UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)

"Shader Universal Render Pipeline/Nature/SpeedTree8, subshader 0, pass 1, stage all: variant _WINDQUALITY_NONE not found.

UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)

Editor View 1- Editor View

Build View 2- Build View [Running On Bluestacks]

Errors occured in build 3- Runtime Errors in Build

Graphics Settings 4- Graphics Settings

Objects Render correctly in Editor, but not in Build in both Legacy and URP

The game runs and shows perfectly in Editor, but when made the build, terrain and some other objects become invisible. This happens the same in both Legacy (Standard) and URP. I tried to create shader variants, and the "Always Included Shaders", added Standard shader, Terrain etc. to there, still same results. And now I tried converting to URP, but still getting same results. The build has errors like:

"Shader Universal Render Pipeline/Nature/SpeedTree8, subshader 0, pass 1, stage all: variant _WINDQUALITY_NONE not found.

UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)

Editor View 1- Editor View

Build View 2- Build View [Running On Bluestacks]

Errors occured in build 3- Runtime Errors in Build

Graphics Settings 4- Graphics Settings

Terrain and SpeedTree objects render correctly in Editor, but not in Build in both Legacy and URP

The game runs and shows perfectly in Editor, but when I make a build, terrain and some other objects become invisible. This happens the same in both Legacy (Standard) and URP. I tried to create shader variants, and the "Always Included Shaders", added Standard shader, Terrain etc. to there, but still the same results.

The build has errors like:

"Shader Universal Render Pipeline/Nature/SpeedTree8, subshader 0, pass 1, stage all: variant _WINDQUALITY_NONE not found.

UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)

Editor View 1- Editor View

Build View 2- Build View [Running On Bluestacks]

Errors occured in build 3- Runtime Errors in Build

Graphics Settings 4- Graphics Settings

Source Link
Faizan Khan
  • 242
  • 3
  • 14

Objects Render correctly in Editor, but not in Build in both Legacy and URP

The game runs and shows perfectly in Editor, but when made the build, terrain and some other objects become invisible. This happens the same in both Legacy (Standard) and URP. I tried to create shader variants, and the "Always Included Shaders", added Standard shader, Terrain etc. to there, still same results. And now I tried converting to URP, but still getting same results. The build has errors like:

"Shader Universal Render Pipeline/Nature/SpeedTree8, subshader 0, pass 1, stage all: variant _WINDQUALITY_NONE not found.

UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)

Editor View 1- Editor View

Build View 2- Build View [Running On Bluestacks]

Errors occured in build 3- Runtime Errors in Build

Graphics Settings 4- Graphics Settings