The game runs and shows perfectly in Editor, but when made theI make a build, terrain and some other objects become invisible. This happens the same in both Legacy (Standard) and URP. I tried to create shader variants, and the "Always Included Shaders", added Standard shader, Terrain etc. to there, still same results. And now I tried converting to URP, but still gettingthe same results. The
The build has errors like:
"Shader Universal Render Pipeline/Nature/SpeedTree8, subshader 0, pass 1, stage all: variant _WINDQUALITY_NONE not found.
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
"Shader Universal Render Pipeline/Nature/SpeedTree8, subshader 0, pass 1, stage all: variant _WINDQUALITY_NONE not found.
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)



