Timeline for Line Of Sight in javascript DOM game
Current License: CC BY-SA 4.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 10, 2024 at 11:02 | comment | added | Philipp | When you write that you are using "pure dom", then that means you are not even using canvas? This is not going to be easy. | |
| May 10, 2024 at 5:01 | comment | added | DMGregory♦ | For the "rays in all directions" algorithm, you may want to check out the Red Blob Games article explaining 2D visibility. How that gets implemented for your game world depends on what kinds of obstacles you have and how they're positioned. To get help with that, show us a sample of your code / DOM and a preview of that you want the result to look like. | |
| S May 9, 2024 at 23:45 | review | First questions | |||
| May 10, 2024 at 12:50 | |||||
| S May 9, 2024 at 23:45 | history | asked | Haruki Hotarou | CC BY-SA 4.0 |