Timeline for How do you handle shaders/graphics while remaining cross-platform?
Current License: CC BY-SA 4.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 12, 2024 at 21:02 | vote | accept | Spencer Rosas-Gunn | ||
| May 12, 2024 at 21:01 | comment | added | Spencer Rosas-Gunn | @Kevin You can use MoltenVK or the like on MacOSX as well, to circumvent that. It's not an ad, it's just the solution I came to. I'm 100% unaffiliated with DiligentEngine. | |
| May 10, 2024 at 18:40 | comment | added | Kevin | This answer is written like an advertisement. Note that their GitHub repo says you need a commercial license to use the Metal APIs. | |
| May 10, 2024 at 16:09 | history | answered | Spencer Rosas-Gunn | CC BY-SA 4.0 |