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Sep 29, 2024 at 12:10 vote accept Javier Triviño
Sep 26, 2024 at 15:34 answer added Philipp timeline score: 1
Sep 25, 2024 at 8:26 comment added Javier Triviño I added the currentFirePointOffset as a test because my bullets weren't hitting the exact mouse position, but I've since fixed the issue in a better way and now need to remove the offset.
Sep 25, 2024 at 1:22 comment added Kevin Where is currentFirePointOffset assigned a value?
S Sep 24, 2024 at 22:37 history suggested LudoProf CC BY-SA 4.0
Formatting, de-fluffing, tagging
Sep 24, 2024 at 21:32 review Suggested edits
S Sep 24, 2024 at 22:37
Sep 24, 2024 at 20:28 history edited Javier Triviño CC BY-SA 4.0
added 3921 characters in body
Sep 24, 2024 at 16:47 comment added Zibelas Giving a collider to the gun can cause some other problems and/ or bugs like the plazer could potentially use the weapon to push himself away from enemies without taking dmg.
Sep 24, 2024 at 14:38 comment added Javier Triviño Yes exactly, the fire point is far from the player, as the gun is quite big. So not sure what is usually done in this cases, as I don't use auto fire and some enemies make the player damage with collision. Thanks for answering!! –
Sep 24, 2024 at 14:07 history edited DMGregory CC BY-SA 4.0
appended answer 212010 as supplemental
Sep 24, 2024 at 10:59 comment added Philipp It's not clear from your question why "the pistol not having a collider" would lead to this. Perhaps the actual problem is that the projectiles spawn a certain distance from the player, so when the enemy is very close, the projectiles spawn behind them? You can reply to this message.
S Sep 24, 2024 at 10:40 review First questions
Sep 26, 2024 at 17:41
S Sep 24, 2024 at 10:40 history asked Javier Triviño CC BY-SA 4.0