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I'm using Godot/Redot for my game development but so far this happens when camera projection is orthogonal, there's unknown light following the viewport when the camera is moving.

Here's the example

image

And here's the camera inspector and lighting

image

image

Solved: The mistake in the mesh and camera. There's a transparent mesh to recreate a roof for the room. Still, the camera moves using transform-origin and makes the transparent mesh get in the way of the camera movement path, so the shadows are culling incorrectly.

I'm using Godot/Redot for my game development but so far this happens when camera projection is orthogonal, there's unknown light following the viewport when the camera is moving.

Here's the example

image

And here's the camera inspector and lighting

image

image

I'm using Godot/Redot for my game development but so far this happens when camera projection is orthogonal, there's unknown light following the viewport when the camera is moving.

Here's the example

image

And here's the camera inspector and lighting

image

image

Solved: The mistake in the mesh and camera. There's a transparent mesh to recreate a roof for the room. Still, the camera moves using transform-origin and makes the transparent mesh get in the way of the camera movement path, so the shadows are culling incorrectly.

Source Link

Unknown light source in viewport when camera projection is orthogonal

I'm using Godot/Redot for my game development but so far this happens when camera projection is orthogonal, there's unknown light following the viewport when the camera is moving.

Here's the example

image

And here's the camera inspector and lighting

image

image