Timeline for How do I load assets in a specific scene using Addressables without needing to instantiate anything given a handful of different GameObjects?
Current License: CC BY-SA 4.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 5, 2024 at 19:37 | comment | added | DMGregory♦ | I'd recommend in future trying to limit posts here to one question at a time. This makes it easier and faster to get good, in-depth answers. I've tried to answer all three points below, since it looks like at least the first two are connected to the same misunderstanding. In general though, posts containing multiple different questions may be placed on hold until they're edited to focus on a single question at a time. | |
| Dec 5, 2024 at 19:32 | answer | added | DMGregory♦ | timeline score: 0 | |
| Dec 5, 2024 at 17:52 | history | asked | mtg | CC BY-SA 4.0 |