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Jun 5 at 9:00 comment added nano I'm not sure if this should've been a comment or an answer to be honest, but I don't have enough reputation to comment x x
Jun 5 at 8:58 history edited nano CC BY-SA 4.0
added 58 characters in body
Jun 5 at 8:53 history edited nano CC BY-SA 4.0
added 76 characters in body
Jun 5 at 8:44 comment added nano Changes to the selectedChar won't propagate to handRef and there's not enough information to give a more specific/accurate answer. Just based on this code, if selectedChar changes then our transform will be outdated, and it's possible that selectedChar is changed before the camera gets to move. Again, I think more information is needed, but I think using the GameObject reference makes more sense for what the op is trying to accomplish.
Jun 5 at 7:26 comment added Philipp I don't see a reason why the code above should access the transform indirectly through a GameObject reference instead of directly.
S Jun 5 at 7:04 review First answers
Jun 14 at 12:52
S Jun 5 at 7:04 history answered nano CC BY-SA 4.0