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Oct 24 at 14:26 comment added Zibelas You need to use the rigidbody in combination with moving ONLY if you want to have physics interactions during the move. If you do not care about that, there is no need to use the rb for moving
Oct 24 at 7:32 comment added Curio In your example game you used the UI canvas, therefore in that case you don't have to attach a collider on the cards so to be clickable and draggable. Sadly, in my case the cards are not in the UI canvas, so they must have a collider in order to be clicked and dragged. And according to this post, every movable having a collider must be moved through a rigidbody: discussions.unity.com/t/…. Note: actually mine is not a card game, that was a semplification. Anyway, I need to drag things on the scene (no need to collide).
Oct 24 at 6:45 history edited Zibelas CC BY-SA 4.0
added 367 characters in body
Oct 24 at 6:13 history answered Zibelas CC BY-SA 4.0