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Timeline for Combine 3D objects in XNA 4

Current License: CC BY-SA 4.0

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S Jun 25, 2021 at 13:39 history suggested Sacha CC BY-SA 4.0
Removed codeplex link, not found on github.
Jun 24, 2021 at 20:26 review Suggested edits
S Jun 25, 2021 at 13:39
Oct 18, 2012 at 8:37 vote accept Christoph
Oct 18, 2012 at 8:37 comment added Christoph Sorry for the BIG delay, but I wasn't able to try your solution till now... The SceneGraph was exactly what I was looking for! THX
Sep 10, 2012 at 8:00 history edited Jonathan Dickinson CC BY-SA 3.0
Removing dead link.
Jan 4, 2012 at 14:44 comment added Christoph Now the bad part, Silverlight 5 doesn't support an IndexBuffer with an IndexElementSize of 32Bit... Anyway I am going to implement the Scene Graph cause this is realy exalty what I am needing. I will try to build the cone with all its spheres as one graph and the whole tree as a second graph.
Jan 4, 2012 at 11:13 comment added Jonathan Dickinson @Christoph you will also need to update the buffer type in the IndexBuffer constructor - but that's it.
Jan 4, 2012 at 11:09 comment added Christoph "Which library are you using to abstract the index+vertex buffer?" I am using the standard Microsoft.Xna.Framework.Graphics.VertexBuffer and the Microsoft.Xna.Framework.Graphics.IndexBuffer I am also using some code from the sample to generate the primitive objects. /// <summary> /// List of indeces /// </summary> List<ushort> indices = new List<ushort>(); To change from 16Bit to 32Bit is it enought to just change the List<ushort> to List<int> ? I will check the links that you gave me, thx!
Jan 4, 2012 at 8:51 history answered Jonathan Dickinson CC BY-SA 3.0