Timeline for Combine 3D objects in XNA 4
Current License: CC BY-SA 4.0
9 events
| when toggle format | what | by | license | comment | |
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| S Jun 25, 2021 at 13:39 | history | suggested | Sacha | CC BY-SA 4.0 |
Removed codeplex link, not found on github.
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| Jun 24, 2021 at 20:26 | review | Suggested edits | |||
| S Jun 25, 2021 at 13:39 | |||||
| Oct 18, 2012 at 8:37 | vote | accept | Christoph | ||
| Oct 18, 2012 at 8:37 | comment | added | Christoph | Sorry for the BIG delay, but I wasn't able to try your solution till now... The SceneGraph was exactly what I was looking for! THX | |
| Sep 10, 2012 at 8:00 | history | edited | Jonathan Dickinson | CC BY-SA 3.0 |
Removing dead link.
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| Jan 4, 2012 at 14:44 | comment | added | Christoph | Now the bad part, Silverlight 5 doesn't support an IndexBuffer with an IndexElementSize of 32Bit... Anyway I am going to implement the Scene Graph cause this is realy exalty what I am needing. I will try to build the cone with all its spheres as one graph and the whole tree as a second graph. | |
| Jan 4, 2012 at 11:13 | comment | added | Jonathan Dickinson | @Christoph you will also need to update the buffer type in the IndexBuffer constructor - but that's it. | |
| Jan 4, 2012 at 11:09 | comment | added | Christoph |
"Which library are you using to abstract the index+vertex buffer?" I am using the standard Microsoft.Xna.Framework.Graphics.VertexBuffer and the Microsoft.Xna.Framework.Graphics.IndexBuffer I am also using some code from the sample to generate the primitive objects. /// <summary> /// List of indeces /// </summary> List<ushort> indices = new List<ushort>(); To change from 16Bit to 32Bit is it enought to just change the List<ushort> to List<int> ? I will check the links that you gave me, thx!
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| Jan 4, 2012 at 8:51 | history | answered | Jonathan Dickinson | CC BY-SA 3.0 |