Skip to main content
14 events
when toggle format what by license comment
Sep 29, 2012 at 11:15 answer added jcora timeline score: 3
Jan 16, 2012 at 1:40 comment added Adam Well, I figured out why I was getting a segmentation fault...It was actually because I was trying to load the music before calling Mix_OpenAudio and had nothing to do with the inheritance...I had moved Mix_OpenAudio there because I was reorganizing my code and just kind of forgot about it, so it seemed like the segmentation fault was because of the inheritance. But...Waste of time because I'm going to take your advice and just manage the levels in a single class using level states to check what to do. Thanks for the help.
Jan 16, 2012 at 1:32 comment added Gustavo Maciel @Adam Easier to think, but it will require a lot more work.
Jan 16, 2012 at 0:49 comment added Adam @thedaian That was going to be my plan B if I couldn't figure this out...I just figured it'd be easier to manage each level if I had them in their own class.
Jan 16, 2012 at 0:48 comment added Adam The functions are load(), unload(), etc with code for the level written in them. As for the destructor, would I still want to have it virtual if I just use it in the base class?
Jan 16, 2012 at 0:47 comment added thedaian This seems... really over-designed. Why do you need to have a new class for each level? That will make it really hard and annoying to add more levels in the future. Ideally, you should have a single level class that can handle loading a variety of different levels.
Jan 16, 2012 at 0:45 comment added Gustavo Maciel Ah on your destructor, it seems that every child of Level will have a exactly equal destructor, so, i think that would be easier to put that code in the base.
Jan 16, 2012 at 0:44 comment added Gustavo Maciel What are the "functions have level-specific code in them..."? if the code is just as it is in the question, you doesnt really need to use polymorphism.
Jan 16, 2012 at 0:22 history edited Adam CC BY-SA 3.0
code update
Jan 16, 2012 at 0:21 comment added Adam I didn't mean to...But I already fixed it and I still have the same problem.
Jan 16, 2012 at 0:14 comment added M Jellyfish Did you mean to NULL out your pointers in Level1::~Level1 before calling their free functions?
Jan 15, 2012 at 23:56 history edited Adam CC BY-SA 3.0
updated code
Jan 15, 2012 at 23:48 comment added David Gouveia Here's a tip about a common C++ rookie mistake you're making. Since you intend to use polymorphism, mark ~Level() as virtual too or you will get into problems when trying to call delete on a Level* pointer.
Jan 15, 2012 at 23:23 history asked Adam CC BY-SA 3.0