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Timeline for Multi Threading In Update Loop

Current License: CC BY-SA 3.0

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Jan 25, 2012 at 12:24 history edited Matt Jensen CC BY-SA 3.0
added 171 characters in body
Jan 25, 2012 at 7:18 answer added David C. Bishop timeline score: 1
Jan 25, 2012 at 0:13 history edited Matt Jensen CC BY-SA 3.0
added 177 characters in body
Jan 25, 2012 at 0:04 vote accept Matt Jensen
Jan 25, 2012 at 0:01 comment added Matt Jensen There is no shared data between Client and Server. The game is behaving as if they were running on separate executable.
Jan 24, 2012 at 17:28 history tweeted twitter.com/#!/StackGameDev/status/161862923189366784
Jan 24, 2012 at 16:52 answer added NtscCobalt timeline score: 2
Jan 24, 2012 at 16:45 answer added John McDonald timeline score: 1
Jan 24, 2012 at 14:19 comment added aaaaaaaaaaaa Why are your threads called client and server? This does not look like a multi threading set up for a game to me. How are you sharing data between the treads, how do you keep then synchronised? How is the job delegation done?
Jan 24, 2012 at 10:22 comment added Valryon The idea seems fine to me, just be very, very careful with shared variables as you have to do with multithread programs. And this might be very hard to debug.
Jan 24, 2012 at 9:15 history asked Matt Jensen CC BY-SA 3.0