Timeline for How to integrate game logic in game engines
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
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| Apr 20, 2012 at 22:47 | comment | added | Robert Fraser | LuaInterface makes it really easy, and it also has good performance. | |
| Feb 24, 2012 at 18:48 | comment | added | MahanGM |
I know, it's really a big mistake so I asked the right way here. I worked with Iron Python but the major problem is, for each time you want to perform any written script, you should compile it first. I'm now using JavaScript wrapper for .Net but it's like these embeddable languages and it need to be compiled for each code that I give! I don't know really, I don't think this is the right way.
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| Feb 24, 2012 at 0:07 | history | edited | ClassicThunder | CC BY-SA 3.0 |
edited body
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| Feb 24, 2012 at 0:06 | comment | added | Nicol Bolas | Lua is a proper name, not an acronym. It's never LUA. | |
| Feb 23, 2012 at 20:43 | history | answered | ClassicThunder | CC BY-SA 3.0 |