Timeline for Generate levels in real-time with the Procedural CityEngine
Current License: CC BY-SA 2.5
15 events
| when toggle format | what | by | license | comment | |
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| Jun 10, 2016 at 0:16 | history | tweeted | twitter.com/StackGameDev/status/741061427432153088 | ||
| Jun 8, 2016 at 16:41 | history | edited | user1430 |
edited tags
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| Aug 12, 2010 at 23:08 | history | edited | smothers | CC BY-SA 2.5 |
added 36 characters in body; edited title
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| Aug 11, 2010 at 22:53 | vote | accept | smothers | ||
| Aug 11, 2010 at 10:05 | answer | added | Matthias Buehler | timeline score: 10 | |
| Aug 10, 2010 at 19:57 | answer | added | PrettyPrincessKitty FS | timeline score: 0 | |
| Aug 10, 2010 at 17:11 | comment | added | Ricket | Consider rephrasing the question "How can the Procedural CityEngine be used to generate levels in real-time?" - see my comment on my answer. | |
| Aug 10, 2010 at 16:08 | comment | added | smothers | Sometimes I hope that less will be more. Unfortunately that is not the case here. | |
| Aug 10, 2010 at 16:00 | history | edited | smothers | CC BY-SA 2.5 |
added 154 characters in body; deleted 15 characters in body
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| Aug 10, 2010 at 13:07 | comment | added | Jesse Dorsey | @RCIX It just seems like the user is looking for something else. | |
| Aug 10, 2010 at 4:31 | comment | added | RCIX | @Noctrine: so? i thought that was the primary kind of question that SE sites liked... | |
| Aug 10, 2010 at 0:59 | comment | added | speeder | So, what you want to know exactly? | |
| Aug 10, 2010 at 0:47 | answer | added | Ricket | timeline score: 2 | |
| Aug 10, 2010 at 0:30 | comment | added | Jesse Dorsey | So, outside of a yes or no what are you asking here? | |
| Aug 9, 2010 at 23:48 | history | asked | smothers | CC BY-SA 2.5 |