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Jun 8, 2012 at 19:06 answer added Milan Babuškov timeline score: 1
Mar 17, 2012 at 14:38 history tweeted twitter.com/#!/StackGameDev/status/181026758634643456
Mar 17, 2012 at 9:00 answer added Jason Morales timeline score: 1
Mar 17, 2012 at 6:32 history edited Ashkan Kh. Nazary CC BY-SA 3.0
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Mar 16, 2012 at 16:16 answer added justanotherhobbyist timeline score: 1
Mar 16, 2012 at 15:54 answer added ramirami timeline score: 4
Mar 15, 2012 at 17:11 history edited Ashkan Kh. Nazary CC BY-SA 3.0
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Mar 15, 2012 at 17:05 comment added Ashkan Kh. Nazary @Tetrad You are right as the problem is not yet fully formed in my own mind. My problem is more high level than detailed tech stuff. I want to make an MMORPG work in a non-real-time platform like classic HTML+Java script (read Ajax) and not any fancy Flash or HTML5 or client-server or anything. And what makes it difficult ? the interactive nature of an MMO RPG vs inert nature of HTML. I hope this helps.
Mar 15, 2012 at 16:04 comment added Tetrad This question is really vague. What do you want to do?
Mar 15, 2012 at 15:57 comment added Anko HTTP isn't pull-only! en.wikipedia.org/wiki/POST_%28HTTP%29
Mar 15, 2012 at 15:29 answer added Coyote timeline score: 6
Mar 15, 2012 at 11:27 comment added Ashkan Kh. Nazary @JasonMorales For now I want to just keep it simple and give out a prove of concept, so a basic HTML with minimal Java script and Scala in the back end is the preferred tech to go.
Mar 15, 2012 at 9:32 comment added Jason Morales What tech are you going to be using exactly? There are a lot of options available these days and no reason you can't have a "true" real time experience.
Mar 15, 2012 at 7:52 history asked Ashkan Kh. Nazary CC BY-SA 3.0