Timeline for Ideas for time-keeping in a webbased RPG?
Current License: CC BY-SA 3.0
14 events
| when toggle format | what | by | license | comment | |
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| Jun 8, 2012 at 19:06 | answer | added | Milan Babuškov | timeline score: 1 | |
| Mar 17, 2012 at 14:38 | history | tweeted | twitter.com/#!/StackGameDev/status/181026758634643456 | ||
| Mar 17, 2012 at 9:00 | answer | added | Jason Morales | timeline score: 1 | |
| Mar 17, 2012 at 6:32 | history | edited | Ashkan Kh. Nazary | CC BY-SA 3.0 |
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| Mar 16, 2012 at 16:16 | answer | added | justanotherhobbyist | timeline score: 1 | |
| Mar 16, 2012 at 15:54 | answer | added | ramirami | timeline score: 4 | |
| Mar 15, 2012 at 17:11 | history | edited | Ashkan Kh. Nazary | CC BY-SA 3.0 |
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| Mar 15, 2012 at 17:05 | comment | added | Ashkan Kh. Nazary | @Tetrad You are right as the problem is not yet fully formed in my own mind. My problem is more high level than detailed tech stuff. I want to make an MMORPG work in a non-real-time platform like classic HTML+Java script (read Ajax) and not any fancy Flash or HTML5 or client-server or anything. And what makes it difficult ? the interactive nature of an MMO RPG vs inert nature of HTML. I hope this helps. | |
| Mar 15, 2012 at 16:04 | comment | added | Tetrad | This question is really vague. What do you want to do? | |
| Mar 15, 2012 at 15:57 | comment | added | Anko | HTTP isn't pull-only! en.wikipedia.org/wiki/POST_%28HTTP%29 | |
| Mar 15, 2012 at 15:29 | answer | added | Coyote | timeline score: 6 | |
| Mar 15, 2012 at 11:27 | comment | added | Ashkan Kh. Nazary | @JasonMorales For now I want to just keep it simple and give out a prove of concept, so a basic HTML with minimal Java script and Scala in the back end is the preferred tech to go. | |
| Mar 15, 2012 at 9:32 | comment | added | Jason Morales | What tech are you going to be using exactly? There are a lot of options available these days and no reason you can't have a "true" real time experience. | |
| Mar 15, 2012 at 7:52 | history | asked | Ashkan Kh. Nazary | CC BY-SA 3.0 |