Timeline for How do I determine the draw order in an isometric view flash game?
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
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| Apr 5, 2012 at 17:51 | vote | accept | Ali1S232 | ||
| Mar 22, 2012 at 16:06 | comment | added | Valmond | This is the way to go, split up the big parts in 'tiles' +1 | |
| Mar 22, 2012 at 0:19 | comment | added | kaoD | @Gajet and that's the kind of thing you have to post in your question in the first place :P | |
| Mar 22, 2012 at 0:03 | comment | added | Ali1S232 | that algorithm is also the first one came to my mind, but see my update, that's why you can't use it without a change. | |
| Mar 21, 2012 at 23:21 | history | edited | kaoD | CC BY-SA 3.0 |
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| Mar 21, 2012 at 23:07 | history | edited | kaoD | CC BY-SA 3.0 |
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| Mar 21, 2012 at 23:02 | history | edited | kaoD | CC BY-SA 3.0 |
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| Mar 21, 2012 at 22:56 | history | answered | kaoD | CC BY-SA 3.0 |