Suppose you have a nice way to move your 2D particles in order to simulate a fluid (like water). Any ideas on how to render it? Consider the fact that the game
This is for a 2D game. The, where the perspective is like this (the first image i have found):from the side, an example of 2d waterlike this. The water will be contained in boxes that can be broken in order to let it fall down and interact with other objects. The most simplesimplest way that comes to my mind is to use a small image for each particle. I am interested in hearing more ways of rendering water. Thank you.