I am developing my first Cocos2d iPhone/iPad game that includes quite a few sprites, iI would need approximately 80 different. As this is for both normal and HD displays iI have 2x of each sprite. I am using TexturePacker to optimize the thing.
I would like to ask if there isare any rulerules-of-thumbsthumb, tricks, ideas etc. to adjust to in regards to size of content, quality and how you maintain high-quality HD-based graphics due to it'sits size vs. the device memory sizes?
Also, is it a good idea to only have one copy of the sprites and scale it using code?
Cheers