Skip to main content
8 events
when toggle format what by license comment
Jul 2, 2013 at 14:24 answer added David T Wilcox timeline score: 1
Apr 8, 2012 at 1:09 comment added sigma.z.1980 OK, here's the challenge: the character needs to et to some entry on the grid without being killed by an enemy which performs a random walk. For this purpose the step that the cahracter takes has to account for 1)distance to the target 2)distance to the enemy. What's the best way of doing it?
Apr 6, 2012 at 15:58 comment added John Calsbeek You need to say, at minimum, what you consider "not working very well."
Apr 6, 2012 at 15:02 comment added aaaaaaaaaaaa Maybe you should just skip all the maths and tell us in plain words what behaviour you are trying to achieve.
S Apr 6, 2012 at 11:29 history suggested Laurent Couvidou CC BY-SA 3.0
Added more tags, closed a parenthesis, added more "code samples"
Apr 6, 2012 at 11:03 comment added Laurent Couvidou I'm not sure I understand what your problem is. Is that an AI problem, i.e. is your "character" or "hero" located in (x1,y1) computer-driven? If so, are you trying to make this AI both go to its goal, let's say in (xg,yg), and avoid its enemy in (x2,y2)? Please try to clarify this a bit.
Apr 6, 2012 at 10:58 review Suggested edits
S Apr 6, 2012 at 11:29
Apr 6, 2012 at 8:59 history asked sigma.z.1980 CC BY-SA 3.0