Timeline for How do I communicate with an IronPython component in a C#/XNA game?
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
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| Apr 19, 2012 at 7:35 | comment | added | doppelgreener | My last update to this post will be when I figure out how to directly obtain a reference to the python object. | |
| Apr 19, 2012 at 4:24 | history | edited | doppelgreener | CC BY-SA 3.0 |
Added mention of DLL references
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| Apr 17, 2012 at 22:52 | history | edited | doppelgreener | CC BY-SA 3.0 |
Elaboration on script loading
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| Apr 12, 2012 at 11:32 | vote | accept | doppelgreener | ||
| Apr 11, 2012 at 5:39 | history | edited | doppelgreener | CC BY-SA 3.0 |
A word on obtaining a reference to the object
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| Apr 11, 2012 at 4:31 | history | edited | doppelgreener | CC BY-SA 3.0 |
added 16 characters in body
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| Apr 11, 2012 at 4:05 | history | answered | doppelgreener | CC BY-SA 3.0 |