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Nov 13, 2014 at 8:47 history tweeted twitter.com/#!/StackGameDev/status/532817026465554432
Sep 30, 2014 at 15:37 history edited user1430 CC BY-SA 3.0
edited title
Sep 30, 2014 at 14:10 answer added coolhandle01 timeline score: 0
Aug 7, 2014 at 15:55 comment added Ben Voigt @Nicol: GLEE hasn't had a release in years, but svn is more recent.
May 2, 2012 at 19:17 history edited Tetrad CC BY-SA 3.0
edited title
May 2, 2012 at 18:40 vote accept dreta
May 2, 2012 at 18:04 answer added Nicol Bolas timeline score: 8
May 2, 2012 at 17:56 comment added Nicol Bolas @bobobobo: GLEE is dead. Hasn't been updated in years.
May 2, 2012 at 17:48 comment added dreta yea i'm doing that, i just don't know if this is going to yield the minimum version supported, f.e. 2.1 if the version i specify in the wgl function isn't availible, i want to know when the number is set and if wglCreateContextARB is going to crash if the version isn't supported or something and what kind of version do i get when i first set up the context without the wgl extensions that are required for opengl 3.x and up
May 2, 2012 at 17:30 comment added user13213 I could be wrong, but you specify the version you'd like (3.3), create the context, and afterwards (if successful) int glVersion[2] = {0, 0}; glGetIntegerv(GL_MAJOR_VERSION, &glVersion[0]); glGetIntegerv(GL_MINOR_VERSION, &glVersion[1]); will tell you what you actually got (i.e. what is supported)
May 2, 2012 at 17:28 comment added dreta how does that help me, i know how to load extensions
May 2, 2012 at 17:22 comment added bobobobo You should use GLEE
May 2, 2012 at 17:14 history asked dreta CC BY-SA 3.0