Timeline for How do I properly check if a particular OpenGL version is available?
Current License: CC BY-SA 3.0
13 events
| when toggle format | what | by | license | comment | |
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| Nov 13, 2014 at 8:47 | history | tweeted | twitter.com/#!/StackGameDev/status/532817026465554432 | ||
| Sep 30, 2014 at 15:37 | history | edited | user1430 | CC BY-SA 3.0 |
edited title
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| Sep 30, 2014 at 14:10 | answer | added | coolhandle01 | timeline score: 0 | |
| Aug 7, 2014 at 15:55 | comment | added | Ben Voigt | @Nicol: GLEE hasn't had a release in years, but svn is more recent. | |
| May 2, 2012 at 19:17 | history | edited | Tetrad | CC BY-SA 3.0 |
edited title
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| May 2, 2012 at 18:40 | vote | accept | dreta | ||
| May 2, 2012 at 18:04 | answer | added | Nicol Bolas | timeline score: 8 | |
| May 2, 2012 at 17:56 | comment | added | Nicol Bolas | @bobobobo: GLEE is dead. Hasn't been updated in years. | |
| May 2, 2012 at 17:48 | comment | added | dreta | yea i'm doing that, i just don't know if this is going to yield the minimum version supported, f.e. 2.1 if the version i specify in the wgl function isn't availible, i want to know when the number is set and if wglCreateContextARB is going to crash if the version isn't supported or something and what kind of version do i get when i first set up the context without the wgl extensions that are required for opengl 3.x and up | |
| May 2, 2012 at 17:30 | comment | added | user13213 |
I could be wrong, but you specify the version you'd like (3.3), create the context, and afterwards (if successful) int glVersion[2] = {0, 0}; glGetIntegerv(GL_MAJOR_VERSION, &glVersion[0]); glGetIntegerv(GL_MINOR_VERSION, &glVersion[1]); will tell you what you actually got (i.e. what is supported)
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| May 2, 2012 at 17:28 | comment | added | dreta | how does that help me, i know how to load extensions | |
| May 2, 2012 at 17:22 | comment | added | bobobobo | You should use GLEE | |
| May 2, 2012 at 17:14 | history | asked | dreta | CC BY-SA 3.0 |