Timeline for How to save a game state?
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
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| Aug 25, 2022 at 14:35 | comment | added | Stefanos Zilellis | Been exactly in that situation, creating a space strategy game with tons of classes and properties. A save that it turns obsolete kills days of play time of the player, I say that you are very true. If the game is simple and saves do not really matter, only then serialization is an option. | |
| May 17, 2012 at 18:31 | comment | added | ashes999 | +1 serialization is quick but dirty, very dirty -- it may haunt you later. | |
| May 17, 2012 at 17:01 | history | answered | doppelgreener | CC BY-SA 3.0 |