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Jul 3, 2012 at 22:05 vote accept Thegluestickman
Jun 20, 2012 at 13:41 answer added Marton timeline score: 1
Jun 10, 2012 at 10:12 comment added Andrew Russell See also this answer: stackoverflow.com/questions/6783131/…
Jun 10, 2012 at 10:06 comment added Andrew Russell It's worth pointing out that there is a way to make this work "nicely", where the ContentManager will load and manage your texture for you. But it's pretty damn complicated - some might say not worth the effort (given that Blau's solution is almost as good). It involves having Texture2DContent at build time and Texture2D at runtime, and messing about with ExternalReference. Sadly I can't seem to find the code I had for this - so I can't put together an answer for you. Perhaps someone else has this working?
Jun 9, 2012 at 22:57 comment added Thegluestickman @Blau Whaddya know, that works perfectly.
Jun 9, 2012 at 17:19 comment added Blau Don't save the texture, save the path to it... and after loading the weeapon, call an initialize method in that weapon that loads the texture from content.
Jun 9, 2012 at 16:09 comment added Thegluestickman @AndrewRussell Thank you for clarifying my question. The problem I have is displaying a texture of the weapon without the texture instance being part of the class. I tried to make it load from a static class so the XML wouldn't have to parse the loading code but it results in error.
Jun 9, 2012 at 14:48 comment added Andrew Russell It's worth pointing out that, if you remove the Texture2D field from the class and the XML, in a properly set up set of projects, everything else works fine.
Jun 9, 2012 at 14:19 comment added Andrew Russell I've given your question a better name - the tricky bit is the Texture2D.
Jun 9, 2012 at 14:18 history edited Andrew Russell CC BY-SA 3.0
Renamed question
Jun 8, 2012 at 22:06 comment added Thegluestickman @Torious Updated
Jun 8, 2012 at 22:06 history edited Thegluestickman CC BY-SA 3.0
added 289 characters in body
Jun 8, 2012 at 21:56 comment added Torious Show the Weapon class too
Jun 8, 2012 at 16:34 history tweeted twitter.com/#!/StackGameDev/status/211134034397507585
Jun 8, 2012 at 14:39 history edited Thegluestickman CC BY-SA 3.0
added 7 characters in body
Jun 8, 2012 at 14:38 comment added Thegluestickman @NeilKnight Yes, I didn't indent it properly and while it was there in the question it wasn't displayed right. It has been fixed.
Jun 8, 2012 at 14:18 comment added Neil Knight In your example XML, you are missing </XnaContent>, is this a typing mistake?
Jun 8, 2012 at 13:42 history asked Thegluestickman CC BY-SA 3.0