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Jul 7, 2012 at 2:16 vote accept casraf
Jul 6, 2012 at 23:35 comment added brandon What do generics mean in general...heh
Jul 6, 2012 at 14:09 comment added Chuck D Updated my answer. The syntax I used is standard c# generics. Read up on .net generics to become more familiar with the syntax. GetComponent is how you get references to MonoBehavior derived classes. If CubeBehavior extends MonoBehavior, Unity treats it as a 'Component' which is why you use GetComponent();
Jul 6, 2012 at 14:05 history edited Chuck D CC BY-SA 3.0
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Jul 6, 2012 at 11:11 comment added casraf I'm not really familiar with that syntax :s lame, I know. Could you help me figure out what it means in general? I'll try it either way and let you know the result.
Jul 5, 2012 at 14:49 history answered Chuck D CC BY-SA 3.0