Timeline for Best practices for periodically saving game state to disk
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 1, 2014 at 2:26 | answer | added | Ivgeni Segal | timeline score: 1 | |
| Jul 11, 2012 at 1:15 | vote | accept | heyitsbmo | ||
| Jul 10, 2012 at 6:25 | answer | added | tomsseisums | timeline score: 0 | |
| Jul 10, 2012 at 4:34 | history | tweeted | twitter.com/#!/StackGameDev/status/222549343964631040 | ||
| Jul 9, 2012 at 20:20 | answer | added | Kylotan | timeline score: 12 | |
| Jul 9, 2012 at 17:59 | answer | added | Nathan Reed | timeline score: 2 | |
| Jul 9, 2012 at 16:02 | comment | added | AbstractChaos | What is the data structure of the world object and where is the larger chunks of data? | |
| Jul 9, 2012 at 15:58 | history | asked | heyitsbmo | CC BY-SA 3.0 |