Timeline for Entity Component System based engine
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 25, 2012 at 14:32 | comment | added | Dustin Kingen | @Kylotan I guess my understanding must be wrong. | |
| Jul 25, 2012 at 12:27 | comment | added | Kylotan | -1, not because it's bad code, but because it's not relevant at all to the component-based architecture - in fact it's the proliferation of interfaces like this that the components try to avoid. | |
| Jul 25, 2012 at 10:57 | comment | added | Dustin Kingen | @Kikaimaru Pass in an ISoundSystem that doesn't play sound. i.e. Does nothing. | |
| Jul 25, 2012 at 10:13 | comment | added | Kikaimaru | This is so against component design :) What would you do if you want one player to make sounds and other not? | |
| Jul 25, 2012 at 4:19 | history | edited | Dustin Kingen | CC BY-SA 3.0 |
added 3271 characters in body
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| Jul 25, 2012 at 2:53 | history | answered | Dustin Kingen | CC BY-SA 3.0 |