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Jul 26, 2012 at 17:30 comment added Wynand Pieterse Hehe sorry just tought I should express it a more :)
Jul 26, 2012 at 11:40 comment added Kylotan Yes, my comment is meant to read as "exported assets, just like binary builds of code, should be excluded" :)
Jul 26, 2012 at 11:27 comment added Wynand Pieterse What I meant with exported assets is assets that are ready to be consumed by the engine. So basically the artist will export into this format straight out of their DCC tool
Jul 26, 2012 at 11:26 history edited Laurent Couvidou CC BY-SA 3.0
Added directory layout; added 3 characters in body
Jul 26, 2012 at 11:13 comment added Kylotan +1. This is exactly what I was going to say - separate directories for assets and code (so that artists don't have to check out code and vice versa) but exported assets - like binary builds of code - should be excluded and generated on demand. (If you want to keep snapshots of the build, that's fine, but that's usually best done outside of version control.)
Jul 26, 2012 at 10:55 comment added Wynand Pieterse Hmmm that's way different than what I thought. I like this aproach more. Keep all "source" data under source control, and generate all data locally as needed. This will also work nicely with a CI server building the stuff and just pushing it out to everybody
Jul 26, 2012 at 8:58 history answered Laurent Couvidou CC BY-SA 3.0